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One of things Second Life does really well these days is present a highly detailed, realistic looking world for us to play in. What it does really badly is encourage people to keep it highly detailed and realistic. Perhaps it’s just me — (it’s just you Katt!) — but I have a real disliking for when my suspension of disbelief is broken and I’m left looking at things in SL which break the illusion of reality.
Case in point:
A flashing neon sign, which looked pretty good until I noticed it was made of that new special paper-thin neon. Why didn’t the creator make this sign with some thickness? A simulation of a box of electronics or something? Is that too much for some people to comprehend? The build itself is quite expensive, quite detailed and has lots of mesh, so why did they put a crappy sign up that defies physics and gives me a realism aneurism?
The Doctor: It’s called the TARDIS, this thing. T-A-R-D-I-S. That’s “Time and Relative Dimension in Space”. But Guinn and Katt weren’t listening to him. They wanted to go see all of time and space and soon they were whizzing around the cosmos like a couple of giddy students with a European railpass!